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24/12/2009 - Raiding in 2009- wow gold

Raiding in 2009- wow gold
When we're talking about Raiding in 2009, the story actually starts in 2008. Okay, sure, you could talk about raids going all the way back to the opening of the game, and how things have changed, and grown out of each other, and it could go on forever and a day and never actually end and it'd be like a run-on story just like this sentence. But if we're going to keep the conversation manageable, we'll start in 2008. It was a cold and frigid night in November 2008 when Blizzard released the newest expansion to World of Warcraft. With much hullabaloo, the Wrath of the Lich King hit the shelves with a brand new paradigm. That paradigm was that end-game raiding should be accessible to everyone. Raiding -- and the gear associated with it -- was no longer the sole province of people who had many, many hours to farm potions, reagents, and hone their skills every single night. This new idea of accessibility would change the way raiding in WoW has worked ever since. The changes were pretty thorough, so let's start breaking it down behind the jump. A TORTOISE, lazily aion gold wow gold basking yyqiang091224 in the sun, complained aion gold to the sea-birds of her hard fate, that no one would teach her wow gold to fly. An Eagle, hovering near, heard her lamentation aion gold and demanded what reward she would give him if wow gold he would take her aloft and float her in the air. "I will give you," she said, "all the riches of the Red Sea ." "I will teach you to aion gold fly then," said the Eagle; and taking her up in his talons he carried her almost to the clouds suddenly he let her go, and she fell on a lofty mountain, dashing her shell to pieces . The Tortoise exclaimed in the moment of death: "I have deserved my present fate; for what had I to do with wings and clouds, who can with difficulty move about on the earth?' If men had all they wished, they would be often ruined. In this installment, we're going to take a look at the first three raid instances in Wrath of the Lich King, and the design philosophy that fueled their creation.




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24/12/2009 - Best-In-Slot further-wow gold

Best-In-Slot further-wow gold
Raiding concepts like Gearscore and Best-In-Slot further muddy the waters about the quality of reward given to 10-man raiders. We can easily measure what the best gear available is -- and where a character stands in a spectrum against that best gear -- but it leaves 10-man raiders always looking "second best" compared to 25-man raiders. Sure, pros and blues can say that "Their gear is plenty fine for the raids they're doing," but Gearscore doesn't care about the denominator of raid format. It only cares about the numerator of item-level. Another issue that happens with the disparity between the two levels is a concept of "gear pollution." Basically, since the better gear comes from 25-man raids, enough of the "good stuff" equips raiders to render 10-man content almost trivial. While that's not a big deal to 25-man raiders, who will use 10-man versions of raids to equip alts and bootstrap raid members, that dynamic kind of sucks for 10-man exclusive groups. A MAN and a Lion aion gold traveled together wow gold through the yyqiang091224 forest. They soon began to boast of their respective aion gold superiority to each other in strength wow gold and prowess. As they were disputing, they passed a statue aion gold carved in stone, which represented "a Lion strangled wow gold by a Man." The traveler pointed to it and said: "See there! How strong we are, and aion gold how we prevail over even the king of beasts." The Lion replied: "This statue was made by one of you men. If we Lions knew how to erect statues, you would see the Man placed under the paw of the Lion." One story is good, till another is told. These concerns are certainly real and valid, but I think it's inarguable that the 10-man raid content has allowed more players than ever before to see the raiding content. Folks can play with their close-knit, handful of friends without the tribulations of a larger guild. The still get to fight Kel'Thuzad, Yogg-Saron, and Arthas. That's a first in the history of WoW, and I think one of the greatest successes of Wrath of the Lich King.






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24/12/2009 - Hard Modes and Achievements-wow gold

Hard Modes and Achievements-wow gold
When we review two big changes above, there's an obvious question that pops up. It's all well and good that raids are more casual friendly, and that buffs and debuffs are more evenly spread out among specs. But what if you liked that level of hardcore raiding? What is you want that Super X-Treme WoW Raids feeling? For you, my friend, Blizzard introduced Achievements and Hard Modes. While these are obviously two separate dynamics, they both provided something a little above-and-beyond to the hardcore raiders. Achievements are the first level of that above-and-beyond. The Heigan Safety Dance is still my personal favorite example of how Achievements can demand something a little more precise from your average raider. To those of us who can do the Safety Dance drunk and blindfolded, getting the Safety Dance achievement probably doesn't seem like a big deal. However, to someone who's used to a more casual, loose playstyle, making sure not a single person out of 25 raiders doesn't die is going to feel like a huge accomplishment. If you were able to complete master certain achievements, such as The Undying, you could get a nifty title or a special mount. Hard Modes took that dynamic and turned it up another notch. With the release of Ulduar, many bosses would have an even-more-difficult version of the fight. If you mastered that Hard Mode, the boss would drop better gear than would be available to the "normal" version. Flame Leviathan, for example, would provide a variable Hard Mode that granted more or better rewards with each tower you left up. By providing this range of accessible-to-more-difficult boss fights, Blizzard did its best to provide viable raids for every level of raider. They did a pretty good job of it, in my opinion, even if there's always the kind critical kibitzing you'll get with any public release. SOME CRANES made their yyqiang091224 feeding wow gold grounds on some aion gold plowlands newly aion gold sown with wheat. For a long time the wow gold Farmer, brandishing an empty sling, chased aion gold them away by the terror he inspired; but when wow gold the birds found that the sling was only swung in the air, they ceased to take any aion gold notice of it and would not move. The Farmer, on seeing this, charged his sling with stones, and killed a great number. The remaining birds at once forsook his fields, crying to each other, "It is time for us to be off to Liliput: for this man is no longer content to scare us, but begins to show us in earnest what he can do." If words suffice not, blows must follow. The raids themselves tended to exemplify this new strategy for raid design. We'll start talking a look at the Raids of 2009 on the next page.





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24/12/2009 - Naxxramas-wow power leveling

Naxxramas-wow power leveling
Naxxramas Naxxramas was relatively straightforward compared to Sartharion. While Naxx didn't have any real Hard Modes, it did have more Achievements than you could shake a wand at. Almost every boss had some kind of achievement, and mastering them all became a point of pride for many raiders. Probably the most difficult achievement was the Undying and the Immortal. These elusive achievements were obtained when no raid member died during any boss fight in a single raid ID. When you consider that Naxxramas had 15 different boss fights, that was one heck of a task when Naxxramas was contemporary content. Both versions of the title were rewarded with a special mount, and that mount became a mark of prestige on server communities. A FOX one day fell aion power leveling into yyqiang091224 a deep well and wow power leveling could find no means of aion power leveling escape. A Goat, overcome with thirst, came to the same well, and seeing wow power leveling the Fox, inquired if the water was good. Concealing aion power leveling his sad plight under a merry guise, the Fox indulged wow power leveling in a lavish praise of the water, saying it was excellent aion power leveling beyond measure, and encouraging him to descend. The Goat, mindful only of his thirst, thoughtlessly jumped down, but just as he drank, the Fox informed him of the difficulty they were both in and suggested a scheme for their common escape. "If," said he, "you will place your forefeet upon the wall and bend your head, I will run up your back and escape, and will help you out afterwards." The Goat readily assented and the Fox leaped upon his back. Steadying himself with the Goat's horns, he safely reached the mouth of the well and made off as fast as he could. When the Goat upbraided him for breaking his promise, he turned around and cried out, "You foolish old fellow! If you had as many brains in your head as you have hairs in your beard, you would never have gone down before you had inspected the way up, nor have exposed yourself to dangers from which you had no means of escape." Look before you leap. When Ulduar was released, and better-than-contemporary gear hit the streets, the special mounts were stripped from the achievements. However, the character titles were left in place, as a goal for new raiders. When you consider something like server lag can rob you of the title, I think that's pretty reasonable. Even a tank with 60k health or more could die to a bad lag spike nowadays.





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24/12/2009 - Use brute force, Luke-wow power leveling

Use brute force, Luke-wow power leveling
Usually, I am the 'perfectionist tank' in a run. I want things to go perfectly: I want to never lose aggro, I want the DPS to all attack the proper target, I want the healer to, well, okay, I mostly just want the healer to heal us, I'm not looking for anything fancy there. As long as a healer seems to be casting healing spells I'm willing to cut her or him a lot of slack, especially in dungeons like Halls of Reflection where people often die through not moving out of giant, inky pools of blackness on the floor that they stand in as if they were instead duck ponds full of adorable baby ducklings. There are no ducklings in the fetid wells of corruption, guys. Last night, however, I had a sort of small revelation. First and foremost, I was stressing myself way the heck out over a pick up group with four folks I was likely never to see again. Secondly, the faster you go in a PuG, the less likely perfection is to be attainable, and if four people want speed and one guy wants flawless, you'll get very fast flaws. So that meant I've come up with an entirely new tanking philosophy for the new five mans, and an entirely new way to gear for them. I'd talk about both. Parte the Firste: Talketh to People...th. Okay, so the fake old time speech thing? It doesn't work. We won't do that anymore. But frankly, instances are not meant to be dour, grim, silent stormtrooper marches of annihilation. They're supposed to be fun, wacky, bad joke telling stormtrooper marches of annihilation! It's fine to pull fast, especially if the group significantly outgears the place (we'll be talking more about this below) but I've found that in many cases simply typing the occasional line in /p between pulls can actually get four random strangers to talk back to you! Admittedly, I sounded a bit like a comedian trying to warm up a room before a TV show (I think I said "I like you guys but man you don't talk much") but if you're willing to risk getting aggro from Wink Martindale (see, there's one of those bad jokes now) it can liven the place up significantly. Last night's Halls of Stone run (ugh, not Halls of Stone again) was made significantly easier for me once the group started chattering back and forth at each other between trash pulls because (here's the functional dirty little secret of why this is good for us tanks) it keeps them from running ahead of you. TWO MEN yyqiang091224 were traveling aion power leveling together, when a Bear wow power leveling suddenly met aion power leveling them on their path. One of them climbed up wow power leveling quickly into a tree and concealed himself aion power leveling in the branches. The other, seeing that he must wow power leveling be attacked, fell flat on the ground, and when aion power leveling the Bear came up and felt him with his snout, and smelt him all over, he held his breath, and feigned the appearance of death as much as he could. The Bear soon left him, for it is said he will not touch a dead body. When he was quite gone, the other Traveler descended from the tree, and jocularly inquired of his friend what it was the Bear had whispered in his ear. "He gave me this advice," his companion replied. "Never travel with a friend who deserts you at the approach of danger." That's right, there's a reason ol' Matt is telling you to get the group chattering. Chattering = typing. Typing = busy for a couple of seconds, which means they're not running ahead, aggroing packs and then running back to die and get the healer killed because the healer tried to save them and now has mad healer aggro so there's like thirty little stone guys hitting him or her in the face. A group that is talking can still do these kinds of things, it's true, but it's an additional impediment to it, and once you get the ball rolling you often don't have to do more than type the occasional "Wow, that's true" or "lol" and they'll keep it up. Encourage it. Foster it. Get them to start telling outlandish stories, brag about how awesome they are, trash your server, whatever it takes to distract them so that they stop trying to pull instead of you. Be affable. Get the group to work with you instead of against you. It's hard enough to tank four caster mobs and a teleporting ghost, after all.





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24/12/2009 - Let's face it: -wow power leveling

Let's face it: -wow power leveling
It's perfectly acceptable to walk into a heroic with as low as 32k unbuffed health if you have to in order to keep threat in the first place. Dump a stam trinket for one with gobs of hit or expertise. Slap on some block value gear, or even a DPS belt and bracers, whatever it takes to hold threat. No one cares how hard you are to kill if nothing is trying to kill you. I personally drop to 38k in heroics in order to wear a Grim Toll, Bloodbath Belt, and several high block value pieces. I'll be honest, the only reason I choose block value over, say, crit is because I feel naked going below 540 defense even when I know I can be uncrittable in a five man heroic at 536. As long as you're not crittable, dump as many avoidance or mitigation pieces as you have to in order to hold threat. I find instances to be much more fun if I can actually generate some rage and do some damage while I'm tanking, and it makes them a lot faster when people aren't taking dirt naps every pull. A MISER yyqiang091224 sold all that aion power leveling he had and bought a lump of wow gold, which he aion power leveling buried in a hole in the ground by the side of an old wow power leveling wall and went to look at daily. One of his aion power leveling workmen observed his frequent visits to the spot and decided to watch wow power leveling his movements. He soon discovered the secret of the hidden treasure, and digging down, came to the lump of gold, and stole it. The Miser, on his next visit, found the aion power leveling hole empty and began to tear his hair and to make loud lamentations. A neighbor, seeing him overcome with grief and learning the cause, said, "Pray do not grieve so; but go and take a stone, and place it in the hole, and fancy that the gold is still lying there. It will do you quite the same service; for when the gold was there, you had it not, as you did not make the slightest use of it." Let's face it: the DPS is not going to wait for you to build aggro. They don't care that you have to ramp up your threat generation (if you do). There's a general mindset among DPS players that their job is to do as much DPS as possible as fast as possible, and while you can occasionally find one who will remember the old days of 'Wait for Sunders, guys" those days are generally gone. This isn't a raid, where if you don't gear for maximum stamina and avoidance the boss will hit you back to back for 35k apiece and you'll die. Trust me: wear some DPS gear if you outgear the content. You'll be glad you did.





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