Weblog maken?


MaakEenWebsite.nl (tip)
Totaal slechts 10 euro per maand incl. domeinnaam en gratis overzetten van uw bestaande weblog bij Bloggers.nl 100 MB ruimte
emailadres
Lees meer..... en bestel
Gratis geld verdienen met e-mails lezen? Meld je aan bij
Zinngeld, Surfrace, Qassa en Euroclix !

Op zoek naar God?
gracedimo

Home - Profile - Archives - Friends

Getting strict about 10-man content wow gold

Posted on 25/2/2010 at 09:33 - 0 Comments - Post Comment - Link

Getting strict about 10-man content wow gold

15 Minutes of Fame is WoW.com's look at World of Warcraft personalities of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about. Ten-man raids represent the easy mode of endgame raiding -- true or false? Answer: It depends. Savvy players recognize that 10-man content is easier as a whole only when undertaken by players decked out in 25-man raid gear. Even a few key 25-man pieces among several raiders can tip the power balance of a 10-man encounter. But in today's 25-man world, keeping 10-man gear and power pools pure is quite the challenge. Those who succeed see their efforts go unrewarded when 25-man groups snatch away progression achievements after overpowering the content with 25-man gear.
Some teenagers wouldn't dream of playing a video game like WoW with their parents. Others enjoy wow gold being able to share an enjoyable pastime. And some wow gold players discover that what they consider to be an appropriate level of familial togetherness changes as they get older.
Marita: When I was a teenager (now 24), I too thought the line was too thin and wow gold preferred to have my parents away from my internet time. (No porn sessions or anything like that in my leisure time, just having fun.) But it turned out bad. Why? Because now they don't understand, want or respect anything I like/do that they don't know something about.
In this guide, it is a game the parent plays, but what about an activity the parent knows nothing about? Should they wow gold forbid it and then ask? Or ask and then forbid? Neither.
Looking back, it would have been better to have them there with me, not always but on a regular basis. Because now they would understand me better, judge me less, and wow gold be better parents, because they would have learned to be better parents, and to understand the world as it is today, and to respect me more in this context.
Maybe in Europe it's different (I'm from South America), yes, but they have more lonely people, thousands of lonely elders, people dying alone and found months later. I don't think that wow gold kind of detachment is good. I don't think legal soft porn is good either!
Too much freedom gives nice opportunities to grow up, yes, but is that really the best? At 15 I would have said "yes." Now I know the gap is too big. And I regret it.
What a wistful reminiscence from a grown gamer. My own family plays some half dozen or more games separately, together, in all different combinations -- teenagers wow gold included (or not included, as the particular case may be.) What about you? Do you play WoW with your family?
A growing number of small guilds are working out player-friendly solutions to these cagracedimo dilemma in the so-called "10-man strict" movement. Why bother? We visited with 10-man strict raider Ghengie of (transferred to EU Haomarush as of this weekend; Armory update pending) to examine the challenges and rewards of endgame raiding on the smallest scale.





====================================================================================
Related Article:

aion gold
aion gold
aion gold
aion gold
aion gold

The general opinion wow power leveling

Posted on 25/2/2010 at 09:33 - 0 Comments - Post Comment - Link

The general opinion wow power leveling

Indeed, the player community's regard for 10-man strict raiding doesn't seem to be very high. The biggest chunk of the WoW raiding population is part of 25-man raiding guilds, which is pretty logical since this has been the way raiding has been for most of the existence of the game. There has not been that much 10-man content out before. Think about Karazhan, which was the entry-level raid at level 70. Every guild ran it as a step up to the 25-man content. Near the end of The Burning Crusade, Zul'Aman was released. I really loved that instance, and I actually joined a 10-man guild there. But with no content to move on to, that guild had to move on to 25-man raiding like everybody else. As I understand, the success of Zul'Aman made Blizzard realize that 10-man raids are interesting. The concept is pretty new, and most players are "stuck" in their old 25-man guilds and raiding habits. Of course, there's also the drive for new epics. A lot of people would never want to leave 25-man raiding, purely because that is where the very best epics drop.
Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow power leveling last boss ... But do the players?
Qot: I'm wondering if there might be a role division on this topic. If you're DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn't awful and bumps up your badges/hour. If you're tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could've finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random.
Gamer am I: It's sad that heroics have become so easy wow power leveling that people feel entitled to skip to the last boss. I think that's one of the new emblem system's failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don't run anything other than them, so they just want to get them over with quickly.
Docp: I think the problem is, is that people are being forced to do something they don't like wow power leveling in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you'd only have people who actually want to run heroics going. I'd rather have longer queues than be forced to team with grumpy people who really don't want to be there.
uncaringbear: @Docp I think you have a legitimate point there. The original idea of rewarding Frost emblems in heroics was to give incentive to high-end players to wow power leveling participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes.
When you force people to play a part of the game that they don't want to play, this is bound to happen. And yes, these raiders can opt to not run heroics -- but for them, that is not a choice they would ever make for fear of falling behind in progression.
Here is a suggestion: Remove the Frost emblems from wow power leveling the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable.
Are you a speed-runner, or do you like to savor your heroics? Do you think removing wow power leveling Frost emblems from the daily heroic would help alleviate the teeth-grinding, "let's get this over with" attitude of some players?
The general (low) opinion (of 10-man content) comes cagracedimo from the 25-man guilds. They are racing through in their gear, not realizing that some fights are (or were, before the hotfixes) nicely tuned for a 10-man guilds.





====================================================================================
Related Article:

aion gold
aion gold
aion gold
aion gold
aion gold

this new raid wow gold

Posted on 25/2/2010 at 09:33 - 0 Comments - Post Comment - Link

this new raid wow gold

How did you get involved in 10-man strict? I have been raiding since The Burning Crusade, starting off in Karazhan and then on to 25-man guilds. Due to time constraints, I have never been able to join a top guild. Therefore, I have had my share of guild drama and /gdisbands. When another guild fell apart, I really had enough of it. That was when I founded Amicus, together with the friend who got me started in WoW. It turned out we had around 10 players on the server that were all connected through real-life bonds. We started out in Karazhan again and did some Zul'Aman, but it always stayed really casual. When the news got out about a 10-man progression pathway in WotLK, we got really excited. We brought some more friends into the game, and we had a raiding team ready for when the expansion hit. When it was time to start on the Ulduar hard modes, we soon realized that a guild is more than a bunch of friends. Our roster was lacking, and not everybody was up to the performance we'd like to see. We reworked our rules, went international (we were a Dutch guild) and recruited some players that have really added to the team since then. In this setting we have cleared TotGC-10, including Insanity. But up to that point, we were not strict.
In world of Dungeon wow gold Finder PUGs with overgeared wow gold groupmates, when is enough DPS "enough"?
Sehvekah: Maybe I'm just weird, but I *like* topping the meters by (sometimes well) more than 1k DPS with everyone wow gold else doing 1.5k-2k. Yes, it's an ego thing, but not like your knee-jerk reaction would indicate. See, when I'm in a group where *everyone* (including the tank and "healer") is doing 2.5k-5k+, I get my emblems, it's quick, sometimes I get an achievement -- but I never feel like I really *did* anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was.
When I'm blowing up the meters with a group of more-or-less fresh 80s, though, it really wow gold feels like I'm *doing* something. I know I'm helping the tank hold aggro via glyphed TotT+FoK combo. I'm keeping the healer in mana by making things die faster before they cause too many problems. I'm helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there's the odd achievement, and damn it, the slower run makes it feel more like *something actually happened* beyond my getting two EoF for T10 and a few EoTs closer to kitting my 'lock out in heirlooms.
And that's without mentioning the fact that wow gold these groups often have actual *conversations* and sometimes the awe of those new to the game, experiencing these "tired old dungeons" for the first time. Hell, it even gives me time to slow down a bit and actually *look* at the places I've been running though. So many times I've run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through.
So to all the newbs, thank you. You're making my playtime that much wow gold more fun, so I'll do my part to help you get the loot you need in return. To those who think recount/DPS means everything, go eat s*$@.
Where do you stand on DPS wow gold thresholds? Do you believe that too much DPS is never enough?
We decided to go for the rankings when ICC hit. We hoped that this cagracedimo new raid would not be as PUGgable as the previous TotC so that we could actually convince all our raiders to follow us in the new format. We had some struggle to convince our altaholics who enjoyed running every raid on every alt, every week. But we got the whole group together, and we have really been enjoying ICC-10 since the release.





====================================================================================
Related Article:

aion gold
aion gold
aion gold
aion gold
aion gold

new holiday boss wow power leveling

Posted on 25/2/2010 at 09:33 - 0 Comments - Post Comment - Link

new holiday boss wow power leveling

Patch 3.3.3 PTR: Zarhym clarifies new holiday boss mechanics So one of the new changes coming in Patch 3.3.3 is that one will be able queue up using the dungeon finder in order to fight world event bosses such as the Crown Chemical Trio or the Headless Horseman. However, the actual extent of the changes is a bit more involved, as Zarhym clarified in a recent forums post. Here's the rundown: First, you absolutely must use the dungeon finder to queue for the world boss. If you just go into a random dungeon or go into the dungeon directly the boss will not be there. Secondly, the boss will no longer have a chance to drop the cagracedimo incredibly rare vanity items such as the Big Love Rocket or the Horseman's Reins. Instead, those will drop out of a special holiday themed loot trove that each person will receive the first time they kill the holiday boss on a given day, much in the same way one receives 2 frost emblems for the first random heroic they get. Finally, Since there's no summoning the boss, you can't bring in alts to get multiple summon chances, but you can re-queue to kill it as many times as you want. However, you'll only get the extra holiday loot bag once. Note that you'll still get the more "common" drops such as trinkets and rings and the like every single time.
How many WoW players does it take to change a lightbulb?
Last week's bizarre e-mail of the wow power leveling week kicked off a whole new meme: how many X wow power leveling does it take to change a light bulb?
Clydtsdk-Rivendare: How many Soviet Russians does it take to wow power leveling change a lightbulb? Doesn't matter, the lightbulbs change them.
How many Titans does it take to change a light bulb? Two: one to change it and one to clear out an Old God infestation a few thousand years later.
How many WoW players does it take to change wow power leveling a light bulb? 1,002: one to actually change it, and one to berate the first thousand others for not having the 5k GearScore necessary to change his light bulb.
How many Kael'thas jokes does it take to change a light bulb? It depends if the burnt-out bulb was merely a setback wow power leveling or a stepping stone to a much greater plan.
How many raiders does it take to change a light bulb? Three: one huntard to shoot (and thus break) the old bulb, one to replace it, and one to ninja all the epics found on the broken bulb's corpse.
How many Gnomes does it take to change a light wow power leveling bulb? Ten: Nine to stand on each other's shoulders and one to replace it.
How many light bulb jokes does it take to change a light bulb? *asplodes*
Hey, Clydtsdk-Rivendare -- get back wow power leveling here and sweep up these broken pieces, eh?
In the short run, this would appear to greatly lower a person's chance at getting the rare mount, as they get exactly one shot at it per day. On the plus side, though, they will never have to roll against anyone else for it, and there's no chance of being "cheated" out of their chance at it by someone who joins a pickup run despite having already spent their summon for the day. It could be that the loot caches will even have a higher chance to drop the rare item, though we probably won't know for sure until we've had a chance to experience the full holiday and see how the loot drops go. Either way, this is a heads up: The way you hunt down holiday event bosses is going to change pretty drastically come Patch 3.3.3. Be ready.





====================================================================================
Related Article:

aion gold
aion gold
aion gold
aion gold
aion gold

Procedural Unconscionability wow gold

Posted on 25/2/2010 at 09:33 - 0 Comments - Post Comment - Link

Procedural Unconscionability wow gold

Procedural Unconscionability is a fancy way of saying that the contract negotiation process was unfair. Perhaps the salesman was constantly switching currencies as the price was bargained. (It's a common trick in foreign markets that cater to tourists. Ҫ!) Perhaps there was blackmail or other duress used. The most common form of Procedural Unconscionability is the adhesion contract. The adhesion contract is the take-it-or-leave-it contract we encounter every day: the return policy at the department store, the "this dry cleaner isn't responsible if we destroy your buttons" slip, and of course, the World of Warcraft End User License Agreement and Terms of Use. This unfairness can be magnified with how the contract is presented, such as being printed in dark grey ink on light gray paper in size 6 font with a single seven inch wide columns or only being printed on the back of a cruise ticket that the buyer can't even look at until three days before the cruise.
This is a comparatively bad idea wow gold until you get to level 64 and finally obtain your wow gold spec's primary spell, Arcane Blast. When I die, I will ask Jesus why Blizzard refuses to make this spell available earlier to the spec that relies upon it. Then the good lord will look down upon me and say, "LTP nub." But barring divine wisdom (or a blue post) bestowing upon me the answer, I suppose I will have to settle for my current state of perpetual bafflement.
It's not that arcane mage leveling is terrible, just that wow gold you'll have an infinitely easier time of it if you spec frost or fire instead. Arcane's best spells don't come until much later in the game. Does 60+ levels of using untalented Fireball/Frostbolt as your primary DPS spell sound good to you? No? That's cool, you can always spam Arcane Missiles I guess. Because until you hit level 60 and can finally take Arcane Barrage, that's your sole tree-specific damage spell. Have fun with that.
Arcane leveling can be done, but it's simply not a lot of fun for the majority of the game. Switch to it at level 64, though, and you'll have a great time from Outland through Northrend. If you insist upon doing it, then talent your way down the arcane tree first, because you'll want Arcane Barrage as soon as possible, and make certain you fully talent into Arcane Stability right away. You'll want to make sure your Arcane Missiles are uninterruptible ASAP. Prismatic Cloak is another must-have leveling talent. Nothing saves a mage's life like instant Invisibility.
I've recently written an entire series wow gold on mage leveling, so visit that if you want a more comprehensive guide.
Arcane's max DPS rotation is actually pretty simple: spam Arcane Blast forever. This will kill everything. Unfortunately, it will also kill your mana pool. It's an unsustainable rotation.
Your actual rotation should look wow gold like this: Arcane Blast x 4-->Missile Barrage+Arcane Missiles-->repeat. Missile Barrage is the key here. If it doesn't proc after 4 Arcane Blasts, you have a choice. You can either get rid of the stack with an Arcane Barrage (also the best choice if you need to move), or cast another Arcane Blast in the hopes of finally proccing Missile Barrage. This can be rough on your mana pool, so you have to choose judiciously based on the current state of your mana and the time left in the encounter.
Use Arcane Power, Icy Veins, and Presence of Mind pretty much every time they're up, and when you run out of wow gold mana (which shouldn't be happening very often, if you're being conservative about your Arcane Blast spam and Missile Barrage is proccing at a reasonable rate) Evocate. In fact, if you can, it can pay to time an Evocation along with Icy Veins or a Bloodlust pop by the Shaman.
For AoE: Arcane AoE sucks. I'm not saying, I'm just saying. Your best AoE spell is Arcane Explosion, which requires you to A.) be in the middle of lots of things wow gold that like to eat mages, and B.) burn through mana like nobody's business. You're better off standing at range and spamming Blizzard, to be honest. Your AoE DPS is going to suck, but nobody much cares about that. Or at least, nobody who isn't a douche cares about that.
As for our EULA/TOU, a court is likely going to consider it cagracedimo procedurally unfair, but only slightly. The terms are available online without purchase, inside the box in the instructions, and again as part of the install process. At all times, the terms are presented with good readability in font choices, background colors, and column widths. Furthermore, during installation a player can't even click "I agree" until they have scrolled down to the bottom of the terms, which is probably the most Blizzard can do to force players to read the terms, short of requiring players to pass a quiz.





====================================================================================
Related Article:

aion gold
aion gold
aion gold
aion gold
aion gold

Blood Sport: Alliance Racism wow power leveling

Posted on 25/2/2010 at 09:33 - 0 Comments - Post Comment - Link

Blood Sport: Alliance Racism wow power leveling

Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Sting with some of my favorite folk, "The Snow, It Melts the Soonest." Although this version isn't my favorite, it's one of the only videos with decent quality I could find -- and it's by Sting, gotta love Sting.
Readers have been captivated by "Invincible," the sweeping wow power leveling new musical piece released by Blizzard wow power leveling recalling the leitmotif of the Wrath of the Lich King trailer.
Kael: Oh man. I really didn't expect it, and this never happens, but that was actually very moving. I got choked up listening to that. It's incredible; I can't wait to listen to it again. That song is the pinnacle of video game wow power leveling music in my book. Wow. Simply astonishing.
Frank: /agreed! I was surprised to find myself getting choked up, too, which is even more amazing because I have (of course) NO clue what they are singing or the context for the music. A piece of music worth an epic event, for sure. Behold the power of music! Hats off to all responsible for this one.
Killchrono: Leitmotifs are my favourite wow power leveling musical convention, especially when used in media like games, movies or shows. You know a song has great power when it becomes synonymous with a character, an emotion or even an entire franchise. Think Darth Vader with the "Imperial March," or the main Star Wars theme.
I got shivers hearing the "Arthas, My Son" leitmotif in this song. It convinces me that this'll be the song that plays during the wow power leveling epic finish, perhaps when Arthas takes his dying breath. It's so sad and moving that it's making me wonder whether Arthas feels the last tinge of humanity in his heart as he dies. Regardless, this song would be an amazing piece to see off one of Warcraft's most influential characters.
Brett: There were excerpts of this in the 3.3 trailer, when the ghosts appear around Arthas while Terenas is talking to him. Such a heartbreaking and evocative piece of music.
Naraxis: Wow, just wow. I have never heard anything that beautiful in my whole life, was absolutely amazing. Before, my motivation for getting to the Lich King to wow power leveling kill him was so I could hack off a piece of his throne for Shadowmourne, but now my motivation for getting to him is to hear that song.
At our house, game soundtracks (including WoW) are a regular part of the mix of our daily music. While my son wow power leveling sometimes queues up a more pumping rhythm when he PvPs, we otherwise all seem to prefer keeping our game sounds on so we can soak up the atmospherics. (Except for Molten Core, back in the day. I think I would have had a seizure listening to that for very long. /twitch) Do you ever listen to the WoW soundtrack or music outside of the game? Do you keep the sound on while you play?
Last Week: We talked about season eight compositions and trends, particularly in 3v3. Not much has changed since then. Check it out if you have the time, it's still very relevant. This Week: We'll be discussing the wonderful imbalances we call "racials" for arena. The alliance have historically had worse PvP racials than their horde counterparts, but this might have changed in WotLK. Remember back to a time when race changes didn't exist. In vanilla WoW and The Burning Crusade, players cagracedimo had to reroll or deal with the racials that they originally chose, even if those racials got nerfed or buffed. These racials were also far more imbalanced than they are today, which added insult to injury for certain race / class combinations.





====================================================================================
Related Article:

aion gold
aion gold
aion gold
aion gold
aion gold

Hosting door HQ ICT Systeembeheer